![]() I looked in the project file and can't find any keyframes that I didn't place, especially not where it snaps back to their proper places. If I change the first keyframe in any way, this "invisible keyframe" reflects those changes. If the timeline is moved beyond the last actual keyframe, the camera and characters will slide back to the places they were at the beginning of the scene, then snapping back to where they are supposed to after that.īasically, it's as if there was a keyframe placed on every object (and part) on the timeline that's identical to the first one on frame 0. Everything worked fine but after I added enough animation, I found a bug that's hard to explain. Today in Mine-imator, I was animating a cutscene for a potential Minecraft LP.
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